Incase you were wondering, the moon landings were not actually faked
My most recent project just got revealed! We set out to recreate the Apollo 11 landing site and specifically the iconic photo on Buzz Aldrin stepping off from the LEM inside Unreal Engine 4 using NVIDIA's upcoming global illumination middleware called VXGI and our new Maxwell GPU architecture. It was actually a really interesting project […]
FaceWorks is on the Play Store
The FaceWorks Tegra K1 demo I worked on finally made it to the play store! If you have a K1 device give it a shot Installs are pretty low still since you need an Android (sorry, no Jetsons) Tegra K1 device that supports OpenGL 4.4 non-ES and I think the only one out there so […]
Exporting data symbols in C# for NVIDIA Optimus
This is kind of a neat hack I ran across: At work were talking about if it was possible to export a native Win32 data symbol from a .NET application. The reason you would want to do this is because there is a method of controlling NVIDIA Optimus by doing so. Optimus tries to guess […]