We've been busy at work!
NVIDIA just released the first video from one of things I've been working on and already it has 600k views on YouTube! Crazy!
It was cool to mix it up from the standard PC demos and I think made something pretty cool. (The videos have HD versions to if you fullscreen them)
Also, (not so recently but since I last updated my site 🙂 ) we released a few other demos:
An endless city build using the tessellation power of the GTX 580 and new multi-threading features in DX11
I'm really proud of this one since I wrote the L-system-based city generator with Steve our lead artist. There also was lot of cool stuff I worked on that got packed in there in terms of fancy metal shaders, volumetric lights that work in stereoscopic 3D, and multi-threaded path-finding for all the little flying dudes.
Also, we released "Alien vs. Triangles":
This one has a dynamically tessellating skinned character with dynamic transform that can grow and spread. I didn't do much on this one since I was mostly working on the city at the time, but I did make the toasty laser 🙂
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