My most recent project just got revealed! We set out to recreate the Apollo 11 landing site and specifically the iconic photo on Buzz Aldrin stepping off from the LEM inside Unreal Engine 4 using NVIDIA's upcoming global illumination middleware called VXGI and our new Maxwell GPU architecture.
It was actually a really interesting project on multiple fronts since I got to help out with the UE4 renderer integration, working on the lighting tech itself, and also on recreating the moon surface.
We also shot a video about the whole process and the different stuff we looked into, which was fun, although I don't think I have a great future as a TV presenter 🙂
In addition to the moon stuff we also worked on another scene in our own engine as kind of proof of concept based on an enhanced version of the San Miguel test data, which turned out pretty nice too:
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