By Lucas on July 23, 2012
I know there have been screenshots and stuff online for a while, but today the public build of the demo finally passed QA and all that other good stuff and got put on the web! The demo is our most recent attempt at a photorealistic(-ish :)) character and it's a sequel to everyone's favorite scantily […]
Posted in Programming, Work | Tagged Dawn
By Lucas on June 17, 2011
We've been busy at work! NVIDIA just released the first video from one of things I've been working on and already it has 600k views on YouTube! Crazy! It was cool to mix it up from the standard PC demos and I think made something pretty cool. (The videos have HD versions to if you […]
Posted in Work
By Lucas on May 20, 2010
If you just happen to have a GeForce GTX 480 (or two) lying around you should check out the new demo I worked on at NVIDIA: Supersonic Sled. I'll let the pitch page do most of the talking but it's got some crazy features like PhysX destruction, CUDA-accelerated debris and fluids, Tessellation shaders, and NVIDIA 3D Vision […]
Posted in Site, Work
By Lucas on September 19, 2009
Well, so much for regularly updating the new site. My excuse is that it's been a crazy summer. I moved to California, started work at Cryptic, and helped ship my first game: Champions Online If you're itching to fight crime in colorful spandex I would recommend you check it out. (NOTE: itching may be due […]
Posted in Site, Work
By Lucas on May 14, 2009
Don't get me wrong here, I like C++ but sometimes you just find things that make you question the sanity of its designers. This is a long and crazy story so I should probably start from the beginning: My game engine uses a message passing system to marshal calls between different threads. Basically you define […]
Posted in Programming | Tagged C++, Game Engine, Madness, Programming
By Lucas on April 12, 2009
Welcome to my new site! My University of Waterloo site was getting a little long in the tooth now that I'm graduating so I decided it was time to finally bite the bullet and get a real one. To kick stuff off I've posted a bunch of info about my newest project: A procedural terrain […]
Posted in Programming, Site | Tagged 3D, Procedural, Terrain